LyondellBasell already operates a semi-industrial scale MoReTec plant at its Ferrara, Italy, site. Using LyondellBasell's proprietary MoReTec technology, this plant will be the first commercial scale, single-train advanced recycling plant, designed to demonstrate its capability for further scalability. The Source One Plastics facility will produce processed waste that will provide a material part of the feedstock for an advanced recycling plant that LyondellBasell plans to build at its Wesseling, Germany, site. This waste is not recycled today and is mostly incinerated. Using renewable energy from wind and biomass, the new unit is designed to process the amount of plastic packaging waste generated by approximately 1.3 million German citizens per year. 11, 2022 /PRNewswire/ - LyondellBasell and 23 Oaks Investments, Leiferde/Lower Saxony, Germany, signed an agreement to create Source One Plastics, a joint venture that will build an energy efficient, advanced plastic waste sorting and recycling facility in Germany. – (FIXED) Shift+ColorMenu, Shift+R and any other key that the mod uses will work when in menus (except chat), not fixable right now.ROTTERDAM, Netherlands, Oct. – (FIXED) Painting near/at an incomplete block that can have damage effects will spawn those effects. – (FIXED) Use the game’s color palette menu and selection. – (FIXED) The screen and HUD palette shakes while holding the fire button (hardcoded behavior of the rifle). – (FIXED) UI doesn’t quite line up on anything other than 16:9 aspect ratio. ![]() – (FIXED) No way to know what skins local player owns, so all of them are shown and it’s up to you to hide the ones that don’t work using the config (open chat and press F2). – Can no longer display vanilla block info for tools because it’s being overwritten by the new hint system, textAPI is required to have the right side info (non-issue unless textAPI breaks). – Having weapons turned off will not prevent this from working (since it’s a rifle) but it will nag you about it being disabled, nothing I can do about that notification. – Mod-added block skins will vanish from ships when you paste them, see the above bugreport. – Selected skin, ApplySkin and Appl圜olor from vanilla color picker menu are not retrievable by mods, therefore the selection for those is independent to the paint gun (feature request to vote: ). – Paint Chemicals (ammo mag) is considered explosive ammo (all ammo is, see bugreport: ) In contrast, vanilla game only allows painting on your owned grids, allies or small owners (players with at least 1 block owned on the grid) can not paint. The owner is determined by the player(s) that own the most blocks on the grid. You can only paint grids that you own or are allied to the owner. In survival you can’t paint damaged (more than 10% damage) or below the red line, you’ll need to repair/finish them before painting. The paint ammo is really small and lightweight, 1000 units having 1kg and a volume of 2L. Making one paint ammo blueprint gives you 1 unit and painting a block uses 1 on every update and it updates 10 times a second. Multiple people painting will speed up the process just like welders/grinders. The paint speed is also affected by the world’s welder (for painting) and grinder (for removing paint) speed multipliers. You also have the replace-color feature in creative, using Shift+R to toggle the mode and click on a block to replace all blocks which have that color.Ī small ship armor block will be painted really fast while a large ship large container will be painted really slowly. In creative it’s always instant and doesn’t need ammo. In survival the paint process is not instant, and the speed depends on the difference between colors (if it’s a totally different hue then it needs to first remove the color) and it also depends on the size and side surface area.
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